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Combat exists for lose scenes, and you only lose if you want to, meaning the first game had more important combat somehow. She somehow looks even more ridiculous then the game as the artsyle just went more cartoony. Also she gets pregnant after every lose scene.
This is a sidestory or a throwaway title that features an older character. Rose has no arc, there is no plot. There just happens to be a line of events to carry her to leaving the area after sleeping with a couple of guys.
Save for Bewitching Sword 2. Not a corruption game, actually has a mix of consensual and not scenes. So apparently there is a series of games called Sequel. Very femdom heavy sex, because the lead of the series is very masochistic. I started the series on Colony, the third entry and moved backwards. I rpgmaker h games like the series for the character interactions and the world lore as I find the gameplay tends to fall into the use the all hit attack in every fight issue a lot of dungeon cralwer and RPGs tend to fall into.
Until its way to late in the game for me to change and suddenly the game expects me to be grinding to hell and back to manage the last few bosses. I guess every game needs to start with the male having amnesia. Anyway, after getting world plot dump, you leave and the girl kills some robots. Also, apparently mana is food in this world, among a lot of other things. Like without it everyone dies. Another thing this game kind of just throws out there is that birth only requires mana.
Girls in this world can have babies without sex, but only women can be born via this. That just gets dropped in a side conversation in a random town, but does a lot of world building that made me re-evlaute a lot of locations from the other two games.
So after a bit of adventuring and meeting a random succubus in a cemetery, the group of now five finds a stone that emits mana, apparently forever. Then after that gets stolen kicks off the real plot of who is the main lead? Why was he in a random lab run by the villains of this story? What are these infinite mana sources? Why was the succubus in the cemetery and why does she have amnesia too? Why does the town have the best song in the entire series? Transport Swords not auto healing you is silly.
Why rpgmaker h games it as an option I need to select? Really glad that got fixed in the later games.
Same weapon system as awake aka 1h and 2h weapons with side arms if you are using one handed stuff. Partly because the other two taught me that buying gear was pointless as you find better stuff everywhere which is not the case here, and because I can actually build bad characters.
H Scenes in general happen as you explore the world doing sidequests and main quests. There also does not seem to be a way to replay conversations which is sad, those are some of the best parts of the games.
As would be expected, I found this the least fun as a game. The characters took a while to grow on me to, so I consider it to be one of the weaker casts. Yet again our MC wakes in a country he knows nothing about with amnesia, though unlike in colony that amnesia is very important to the plot.
He soon meets a few girls who save his life and after getting assaulted by the Monster Women, one of few humans you meet in this entry, you start just kinda going around learning about the Country of Monsters. Just on a much bigger scale, with a lot more people involved. Sex is also more integrated into plot, as a few scenes do happen in the plot instead of porn and story being completely divorced. Scenes also have much more variety in unlock conditions, so it is easy to not see scenes of some characters unless you go out of your way.
In colony, you had four party members each with two skill tress. Other then the Monster Women herself, the rest of the party just flips a few times to get you to use everyone before throwing the whole group at you. Other changes are- The whole weapon system. Instead of inserting runes or whatever, you just buy upgrades and find them as normal.
Each character has a two handed or one handed version of their weapon, and the off hand can hold knifes or shields. Each weapon comes with a skill to make them stand out for more then just stats. World de rpgmaker h games very different. Monster strength is usually the reason to not go to far to somewhere the game will take you later, but you can dip into later areas pretty often to find a few items that could help. Link to review, not going over it again here. From the same studio, not technically a game in the Sequel line, but the end game does mention the world of Sequel and is basically a sidestory.
As far as the player knows, Malice is a girl who wakes up in kinda purgatory. Everyone has amnesia. To leave you must kill the Distortions, aka the area bosses. So Malice sets out to do that with the help of some familiars the boss of the safe haven gives her. The rest of the plot is kinda bread crumbs threw most of the game until the end where most of the world is explained. Until then the game is very light on dialogue. When she does have someone with her, as an NPC they only talk a few times and its usually about finding the boss of the area instead of banter.
I honestly find this the weakest game in the series both story wise and character wise honestly.
Anyone notice the huge wave of m-rated rpg maker games?
A quick side thing before going into the main focus of this game. She has a cape, a single shoulder pad, some weird metal plate above her genitals, and a hat. Nothing on her torso. Even looking at the some of the other weird des in the series she takes the cake for the most sexual. A lot of the game is just wandering areas trying to find the bosses of the area. Now the other Sequel games have a lot of that to, those games have a lot more plot between exploring.
Also, instead of the Guardians floating around as optional bosses, you instead have actual minibosses you have to fight to continue. So this game has a lot more required boss fights then any of the other Sequel games.
The other big change is the familiars. Only Malice does. Their stat progression is based entirely on finding a certain item and equipment. Their are three familiar types and you can change between them for each of the familiars as you please, though you will basically always need a tank. No other role nor Malice herself can really take a hit in this game. Finally, the h scenes. This game is kinda a reversed corruption game.
Malice starts out with no sexual knowledge at all. After getting to know what pleasure is, she slowly works her way through each sex act with the three males in camp including the intelligent wolf until she knows all the main ways to have sex. She also becomes a sadist basically immediately.
Like I think the first time she gives a handjob she already teases and goes way to far with how long she goes at it. Even her first actual experience goes from her almost fainting in pleasure to complete control. Like tentacles. Or masturbating. Or peeing.
Or scat. I played it for the art, hoping it would hold me for a few days, but its an afternoon kind of game at best.
This is a sequel to a game called sequel… I think. It is not a sequel to colony. Some things happen. Anyway, Transport Swords not auto healing you is silly. Save awake Yet again our MC wakes in a country he knows nothing about with amnesia, though unlike in colony that amnesia is very important to the plot. Save colony Link to review, not going over it again here. Save Asylum From the same studio, not technically a game in the Sequel line, but the end game does mention the world of Sequel and is basically a sidestory.
Save Has full bestiary and all scenes unlocked. The full world is called Ordowald. H Scene Count- Not sure how to count this.